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Vehicle

This event gets called when a player gets on or in a vehicle

  • Event name

    plouffe_lib:vehicle
  • Args

    1 : true if getting in or on a vehicle false if leaving a vehicle
    2 : local entity id of the vehicle
    3 : seat ... the seat
  • Example

    AddEventHandler("plouffe_lib:vehicle", function(state, vehicle, seat)
    if state then
    print(("Player entered vehicle %s in seat %s"):format(vehicle, seat))
    else
    print(("Player left vehicle %s was in seat %s"):format(vehicle, seat))
    end
    end)