Vehicle
This event gets called when a player gets on or in a vehicle
Event name
plouffe_lib:vehicle
Args
1 : true if getting in or on a vehicle false if leaving a vehicle
2 : local entity id of the vehicle
3 : seat ... the seatExample
AddEventHandler("plouffe_lib:vehicle", function(state, vehicle, seat)
if state then
print(("Player entered vehicle %s in seat %s"):format(vehicle, seat))
else
print(("Player left vehicle %s was in seat %s"):format(vehicle, seat))
end
end)